About
AIMGOD: Rogue

A roguelite aim trainer that’s actually a game. Fast runs. Wild builds. Measurable improvement.
In development now. If you want a smarter way to get cracked (and have fun doing it).
The pitch
Most aim trainers are honest… and painfully boring. They’re workouts disguised as software. Meanwhile, most shooters are fun… but chaotic as practice tools. AIMGOD: Rogue is built to be both.
It’s a roguelite FPS where every room is a purpose-built aiming challenge, and every run is packed with buildcraft; charms, upgrades, weird modifiers, risk/reward choices, and “one more run” momentum. You’re not just grinding dots. You’re playing.
Science-backed training, disguised as fun
“Get better aim” is not one skill. It’s a stack of skills that show up in different moments: snap timing, micro-corrections, tracking, target switching, flick-to-confirm, recoil control, smoothness under pressure, and staying calm when your brain wants to panic.
AIMGOD: Rogue is built around a simple idea: the fastest way to improve is focused reps + clear feedback + consistent progression; but it has to be engaging enough that you’ll actually do it every day.
- Deliberate reps: rooms are designed to target specific aim skills (not random chaos).
- Progressive overload: intensity scales as you improve; speed, patterns, pressure, complexity.
- Immediate feedback: your performance is visible, trackable, and repeatable.
- Retention through variation: roguelite builds keep the “work” fresh without losing the training signal.
The goal is simple: leave every run better than you started; without feeling like you just did homework.
The ultimate pre-game warmup routine
You know that feeling when you load into your first match and your hand is cold, your timing is off, and your first few fights are basically a donation? AIMGOD: Rogue is designed to fix that.
Runs are built to be short, intense, and repeatable; the kind of warmup that gets your brain and hand synced: reaction, precision, smoothness, and confidence.
- 5–15 minute runs that actually wake up your aim.
- Consistency training so your “good days” become your normal days.
- Pressure reps so you don’t fall apart when it matters.
- Skill coverage so you’re warmed up for real situations, not just a single drill.
Warmup shouldn’t be a chore. It should be the part you look forward to.
Roguelite mechanics that make training addictive
This is where AIMGOD: Rogue separates itself. Your run isn’t just “targets spawn, you shoot, you leave.” You’re making choices that change how aiming feels, what the game rewards, and how you survive.
- Buildcraft: create ridiculous combos that reward precision, speed, or control.
- Risk vs reward: take harder rooms and earn stronger upgrades.
- Variety with purpose: randomness keeps runs fresh, but the skill training stays intentional.
- Momentum: the better you play, the more the game feeds you satisfying progression.
You’re not “practicing aim.” You’re winning runs; and the side effect is that your aim levels up.
Who this is for

- Competitive players who want measurable improvement without burnout.
- Rank grinders who want a warmup that translates to real fights.
- Newer FPS players who want a fun on-ramp to fundamentals.
- Aim nerds who love chasing consistency, speed, and clean mechanics.
- Anyone who wants a game that respects their time and rewards skill.
In development (and moving fast)

AIMGOD: Rogue is actively in development. That means two things: new content, new mechanics, and new rooms are constantly being built; and feedback from the community matters.
Get involved
Want updates, playtest info, and a place to talk builds, mechanics, and aim training? Join the community and help shape what AIMGOD: Rogue becomes.

AIMGOD: Rogue – fun first, improvement guaranteed by design. Not because of magic. Because the reps are real.